NOTE: We anticipate that after the final kinks has been ironed out, that we will merge the Windows CE parts of this core back into Flycast, and that the separate Flycast WinCE core will disappear from there on. Note that Windows CE games could still be unstable on Android, and that you need a real BIOS for Windows CE to work. It is now possible to play Dreamcast Windows CE games on Android! Please be aware that this is very CPU intensive and that you should probably expect 15 to 25fps on high-end Android phones right now. No more performance reduction of non-Windows CE games. 30% speedup in non-Windows CE games thanks to extensive optimizations made to the dynarec by flyinghead.The Flycast WinCE core is now available for Android users! World-first – Windows CE Dreamcast games running on Android! This and many other sound bugs (such as the audio samples continuing to be repeated during the battle loading scenes in Soul Calibur) have been fixed now. Witness this long standing audio sample bug that is now finally fixed with the game Resident Evil: Code Veronica. On top of that, flyinghead has really gone to town with some much needed audio improvements on the AICA and DSP side. For that reason, after we have ironed out some of the final kinks, you can expect there to be only one Flycast core moving forward. The FlycastWinCE version should now be 30% faster on average for non-Windows CE games! We have figured out a way to have the Windows CE code additions no longer affect the main performance of the emulator. User and contributor harakari has reported that he can run HD Mode 7 at 4x scaling and still have games run at fullspeed on his iPhone XS Max, so if anything, expect even better performance on high-end iDevices! Flycast – WinCE core now 30% faster on average and sound improvements! In this video you see it running on a Samsung Galaxy S10+ (Exynos model) with 3x HD Mode 7 scaling applied, and it runs at fullspeed all the way. bsnes HD should be a fair bit faster than the other bsnes cores already available, plus it has enhanced overclocking features and the acclaimed HD Mode 7 features. This is the first time the latest version of bsnes will appear on Android, courtesy of Libretro/RetroArch! Our core version of this is called bsnes HD, and you can grab it from the Core Updater right now! Just make sure to update the core info files first (by going to Online Updater, then selecting ‘Update Core Info Files’). The plan is to have an improved Core Updater in later RetroArch versions that allows for better categorization and filtering in the future so that users can more easily manage their cores. Also, the ‘bsnes HD’ name is temporary, and we will be doing some house cleaning of the various bsnes cores we are maintaining soon. This core is not fully complete yet and might still have some omissions. They make for a fairly significant difference overall as we’re sure you’ll agree! In this video, we show you some of the HD Mode 7 features that are unique to this version. REMAPS: Fix analog remapping regression -analog remapping would break controlsīsnes HD – Released for Windows/Linux/Android, and soon iOS and Mac!īsnes HD should now be available on Linux, Windows and Android for RetroArch users! It’s based on the latest version of bsnes, and it should be significantly faster than previous bsnes versions.MENU/RGUI: Correctly rescale menu when resizing window if aspect ratio lock is enabled. METAL/STB: Fix font driver issue with AMD GPUs on MacOS.METAL: Fix overlay issue – setup correct viewport before rendering overlay.GLCORE: Ensure correct scaling of menu texture (with RGUI).Check here in order to learn more.įor all other details surrounding version 1.7.8, we refer you to our original article here. If you’d like to show your support, consider donating to us. The future-proof Metal Mac version should now work flawlessly on Macs with an AMD graphics card (they previously produced heavy graphics glitches inside the menu). In light of that, we are releasing version 3 right now, which will be especially beneficial for Mac users. Instaed of leaving you waiting for a month again to fix some crucial bugs, we’d rather release these point fix releases first instead so that we leave you with a rock-solid 1.7.8 in the end while we then shift our focus and attention to 1.7.9. RetroArch 1.7.8 was a very ambitious release, and as a result, it is taking some time to iron out some of the kinks.
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